CommonEvent 40
Name = "スキル：遊ぶ1～20"

  999([40])
  ControlVariables([11, 11, 0, 2, 1, 5])
  ConditionalBranch([1, 100, 0, 1, 0])
    ControlVariables([11, 11, 0, 2, 1, 15])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Eh, my hands are free at the moment.\nMight as well do so some cooking. And... that'll do it."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka fries an egg in record time!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([375, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You obtain a \\ii[375]!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Hehehehe..."])
      ShowText([""])
      Script(["interrupt_skill(3507)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Hiyaah!"])
      ShowText([""])
      Script(["interrupt_skill(3292)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>............"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka takes a peek at his party members' breasts..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Booya!"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka strikes a cool pose!"])
      ShowText(["But no one is looking."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 6, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>My blade is the bane of evil!\n...Meh, that doesn't really sound right."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka is practicing some cool lines!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 7, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Ya!"])
      ShowText([""])
      Script(["interrupt_skill(3291)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 8, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Ya!"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka is practicing swinging his weapon!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 9, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Oh crap...! ...Ow!"])
      ShowText([""])
      Script(["interrupt_skill(3293)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 10, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Look guys, I found a big one!"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka picks up a beetle."])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([448, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You obtain a \\ii[448]!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 11, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Okay, let's do this!"])
      ShowText([""])
      Script(["interrupt_skill(3294)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 12, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Hehehe..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka grins like an idiot!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 13, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>............"])
      ShowText([""])
      Script(["interrupt_skill(3296)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 14, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>The world shall be mine!"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka makes a bold declaration!"])
      ShowText(["But no one is listening..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 15, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>............"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka thinks naughty thoughts."])
      ChangeState([0, 1, 0, 24])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka gets horny!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 2, 0])
    ControlVariables([11, 11, 0, 2, 1, 15])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["ruka_fc4", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["I have a little free time... this should do it."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka quickly cooked a fried egg!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([375, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You've obtained 'Fried Egg'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["ruka_fc4", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Hehe, hehehe..."])
      Script(["interrupt_skill(3507)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["ruka_fc4", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Here we go!"])
      Script(["interrupt_skill(3292)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["ruka_fc4", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka is sneakily glancing at his allies' chests..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["ruka_fc4", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Yaah!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka strikes a cool pose!"])
      ShowText(["But no one is watching..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 6, 0])
      ShowTextAttributes(["ruka_fc4", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["My blade is the bane of evil...!"])
      ShowText(["...Meh, that doesn't really sound right..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka is practicing some cool lines..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 7, 0])
      ShowTextAttributes(["ruka_fc4", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Hey! Take that!"])
      Script(["interrupt_skill(3291)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 8, 0])
      ShowTextAttributes(["ruka_fc4", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Hey! Take that!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka is practicing swinging his weapon..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 9, 0])
      ShowTextAttributes(["ruka_fc4", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Whoa...! That hurts!"])
      Script(["interrupt_skill(3293)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 10, 0])
      ShowTextAttributes(["ruka_fc4", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Look, I found a big one!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka picks up a beetle."])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([448, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained a 'Beetle'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 11, 0])
      ShowTextAttributes(["ruka_fc4", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Okay, let's do this!"])
      Script(["interrupt_skill(3294)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 12, 0])
      ShowTextAttributes(["ruka_fc4", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Hehehe..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka grins like an idiot!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 13, 0])
      ShowTextAttributes(["ruka_fc4", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["……………………"])
      Script(["interrupt_skill(3296)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 14, 0])
      ShowTextAttributes(["ruka_fc4", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["The world shall be mine!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka makes a bold declaration!"])
      ShowText(["But no one is listening..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 15, 0])
      ShowTextAttributes(["ruka_fc4", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka thinks naughty thoughts."])
      ChangeState([0, 1, 0, 24])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka became sensitive!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 3, 0])
    ControlVariables([11, 11, 0, 2, 1, 15])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["ruka_fc3", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["I have a little free time... this should do it."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka quickly cooked a fried egg!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([375, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You've obtained 'Fried Egg'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["ruka_fc3", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Hehe, hehehe..."])
      Script(["interrupt_skill(3507)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["ruka_fc3", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Here we go!"])
      Script(["interrupt_skill(3292)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["ruka_fc3", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka is sneakily glancing at his allies' chests..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["ruka_fc3", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Yaah!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka strikes a cool pose!"])
      ShowText(["But no one is watching..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 6, 0])
      ShowTextAttributes(["ruka_fc3", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["My blade is the bane of evil...!"])
      ShowText(["...Meh, that doesn't really sound right..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka is practicing some cool lines..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 7, 0])
      ShowTextAttributes(["ruka_fc3", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Hey! Take that!"])
      Script(["interrupt_skill(3291)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 8, 0])
      ShowTextAttributes(["ruka_fc3", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Hey! Take that!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka is practicing swinging his weapon..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 9, 0])
      ShowTextAttributes(["ruka_fc3", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Whoa...! That hurts!"])
      Script(["interrupt_skill(3293)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 10, 0])
      ShowTextAttributes(["ruka_fc3", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Look, I found a big one!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka picks up a beetle."])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([448, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained a 'Beetle'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 11, 0])
      ShowTextAttributes(["ruka_fc3", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Okay, let's do this!"])
      Script(["interrupt_skill(3294)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 12, 0])
      ShowTextAttributes(["ruka_fc3", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Hehehe..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka grins like an idiot!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 13, 0])
      ShowTextAttributes(["ruka_fc3", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["……………………"])
      Script(["interrupt_skill(3296)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 14, 0])
      ShowTextAttributes(["ruka_fc3", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["The world shall be mine!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka makes a bold declaration!"])
      ShowText(["But no one is listening..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 15, 0])
      ShowTextAttributes(["ruka_fc3", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka thinks naughty thoughts."])
      ChangeState([0, 1, 0, 24])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka became sensitive!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 4, 0])
    ControlVariables([11, 11, 0, 2, 1, 15])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["ruka_fc99", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["I have a little free time... this should do it."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka quickly cooked a fried egg!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([375, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You've obtained 'Fried Egg'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["ruka_fc99", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Hehe, hehehe..."])
      Script(["interrupt_skill(3507)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["ruka_fc99", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Here we go!"])
      Script(["interrupt_skill(3292)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["ruka_fc99", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka is sneakily glancing at his allies' chests..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["ruka_fc99", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Yaah!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka strikes a cool pose!"])
      ShowText(["But no one is watching..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 6, 0])
      ShowTextAttributes(["ruka_fc99", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["My blade is the bane of evil...!"])
      ShowText(["...Meh, that doesn't really sound right..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka is practicing some cool lines..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 7, 0])
      ShowTextAttributes(["ruka_fc99", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Hey! Take that!"])
      Script(["interrupt_skill(3291)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 8, 0])
      ShowTextAttributes(["ruka_fc99", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Hey! Take that!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka is practicing swinging his weapon..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 9, 0])
      ShowTextAttributes(["ruka_fc99", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Whoa...! That hurts!"])
      Script(["interrupt_skill(3293)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 10, 0])
      ShowTextAttributes(["ruka_fc99", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Look, I found a big one!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka picks up a beetle."])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([448, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained a 'Beetle'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 11, 0])
      ShowTextAttributes(["ruka_fc99", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Okay, let's do this!"])
      Script(["interrupt_skill(3294)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 12, 0])
      ShowTextAttributes(["ruka_fc99", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Hehehe..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka grins like an idiot!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 13, 0])
      ShowTextAttributes(["ruka_fc99", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["……………………"])
      Script(["interrupt_skill(3296)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 14, 0])
      ShowTextAttributes(["ruka_fc99", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["The world shall be mine!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka makes a bold declaration!"])
      ShowText(["But no one is listening..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 15, 0])
      ShowTextAttributes(["ruka_fc99", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka thinks naughty thoughts."])
      ChangeState([0, 1, 0, 24])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka became sensitive!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 5, 0])
    ControlVariables([11, 11, 0, 2, 1, 10])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>I'm kind of hungry, I think I'll have a snack.\nI'm only taking this food because I need it, okay?"])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alice steals some food out of the item sack and eats it!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>Hey, not bad.\nI might be able to make it as an artist."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alice is drawing doodles in the sand."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["alice_fc5", 7, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["・・・・・・・・"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alice flashes a smile!"])
      ShowText(["But nothing happens."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["alice_fc5", 7, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["............"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alice thinks about tonight's dinner menu."])
      ChangeState([0, 5, 0, 25])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alice enters a trance!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Hey, I'm hungry! Where's my food?"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alice bangs chopsticks against a teacup and demands food."])
      ShowText(["But no one pays her any attention."])
      ChangeState([0, 5, 0, 11])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["After pouting for a while, Alice falls asleep."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 6, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>Mwahaha, I hope I catch a kitsune."])
      ShowText([""])
      Script(["interrupt_skill(3297)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 7, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>Mwahaha, I hope I catch a kitsune."])
      ShowText([""])
      Script(["interrupt_skill(3298)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 8, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>Heh heh..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alice is going around picking up rocks!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([449, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You obtain \\ii[449]!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 9, 0])
      ShowTextAttributes(["alice_fc5", 7, 0, 2])
      ShowText(["\\n<Alice>Yay! Whoo!"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alice is dancing around and singing without a care in the world."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 10, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>I hope you give me a lot of delicious fruit for next summer's harvest."])
      ShowText([""])
      Script(["interrupt_skill(3299)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 6, 0])
    ControlVariables([11, 11, 0, 2, 1, 10])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["alice_fc1", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Well then, shall I have a little snack..."])
      ShowText(["I have no ill intentions, you know."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alice is sneaking food..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["alice_fc1", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["This is quite good..."])
      ShowText(["I might be able to make a living as an artist..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alice is doodling on the ground..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["alice_fc2", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alice smiled brightly!"])
      ShowText(["But nothing happened..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["alice_fc2", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alice is imagining tonight's menu..."])
      ChangeState([0, 5, 0, 25])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alice enters a trance!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I'm hungry! Where's my food?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alice bangs chopsticks against a teacup and demands food."])
      ShowText(["However, no one paid attention to her!"])
      ChangeState([0, 5, 0, 11])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["After pouting for a while, Alice falls asleep."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 6, 0])
      ShowTextAttributes(["alice_fc1", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Mwahaha, I hope I catch a kitsune."])
      Script(["interrupt_skill(3297)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 7, 0])
      ShowTextAttributes(["alice_fc1", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Mwahaha, I hope I catch a kitsune."])
      Script(["interrupt_skill(3298)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 8, 0])
      ShowTextAttributes(["alice_fc1", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Kukuku..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alice is going around picking up rocks!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([449, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained 'Pebble'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 9, 0])
      ShowTextAttributes(["alice_fc2", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Yay, yay♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alice is dancing around and singing without a care in the world."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 10, 0])
      ShowTextAttributes(["alice_fc1", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I hope you give me a lot of delicious fruit for next summer's harvest."])
      Script(["interrupt_skill(3299)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 7, 0])
    ControlVariables([11, 11, 0, 2, 1, 10])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["alice_fc7", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Well then, shall I have a little snack..."])
      ShowText(["I have no ill intentions, you know."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alice is sneaking food..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["alice_fc7", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["This is quite good..."])
      ShowText(["I might be able to make a living as an artist..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alice is doodling on the ground..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["alice_fc8", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alice smiled brightly!"])
      ShowText(["But nothing happened..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["alice_fc8", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alice is imagining tonight's menu..."])
      ChangeState([0, 5, 0, 25])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alice enters a trance!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I'm hungry! Where's my food?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alice bangs chopsticks against a teacup and demands food."])
      ShowText(["However, no one paid attention to her!"])
      ChangeState([0, 5, 0, 11])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["After pouting for a while, Alice falls asleep."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 6, 0])
      ShowTextAttributes(["alice_fc7", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Mwahaha, I hope I catch a kitsune."])
      Script(["interrupt_skill(3297)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 7, 0])
      ShowTextAttributes(["alice_fc7", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Mwahaha, I hope I catch a kitsune."])
      Script(["interrupt_skill(3298)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 8, 0])
      ShowTextAttributes(["alice_fc7", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Kukuku..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alice is going around picking up rocks!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([449, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained 'Pebble'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 9, 0])
      ShowTextAttributes(["alice_fc8", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Yay, yay♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alice is dancing around and singing without a care in the world."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 10, 0])
      ShowTextAttributes(["alice_fc7", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I hope you give me a lot of delicious fruit for next summer's harvest."])
      Script(["interrupt_skill(3299)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 9, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["worldbreaker_fc1", 0, 0, 2])
      ShowText(["\\n<World Breaker>"])
      ShowText(["Let's destroy this world..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["World Breaker makes a bold declaration!"])
      ShowText(["But no one is listening..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["worldbreaker_fc1", 0, 0, 2])
      ShowText(["\\n<World Breaker>"])
      ShowText(["Alice, where will you go next...?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["World Breaker is talking to the Alice within herself..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["worldbreaker_fc1", 0, 0, 2])
      ShowText(["\\n<World Breaker>"])
      ShowText(["This is my game..."])
      Script(["interrupt_skill(9298)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["worldbreaker_fc1", 0, 0, 2])
      ShowText(["\\n<World Breaker>"])
      ShowText(["This was packed inside the cannon..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["A gift from World Breaker!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([450, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained 'Chi Pa Pa!'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["worldbreaker_fc1", 0, 0, 2])
      ShowText(["\\n<World Breaker>"])
      ShowText(["I will burn the land to ashes..."])
      Script(["interrupt_skill(1692)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 10, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["judgement_fc1", 0, 0, 2])
      ShowText(["\\n<Judgment>"])
      ShowText(["Now, it's judgment time."])
      ShowText(["Your, um..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Judgment is practicing some cool lines!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["judgement_fc1", 0, 0, 2])
      ShowText(["\\n<Judgment>"])
      ShowText(["A pointless struggle..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Judgment is watching over us from above..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["judgement_fc1", 0, 0, 2])
      ShowText(["\\n<Judgment>"])
      ShowText(["Now, it's time for judgment..."])
      Script(["interrupt_skill(9285)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["judgement_fc1", 0, 0, 2])
      ShowText(["\\n<Judgment>"])
      ShowText(["I will bring the ultimate flavor..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's a delivery from Judgment!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([455, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Acquired 'Ultimate Salad'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["judgement_fc1", 0, 0, 2])
      ShowText(["\\n<Judgment>"])
      ShowText(["Let us deliver judgment..."])
      Script(["interrupt_skill(9281)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 12, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["sylph_fc1", 7, 0, 2])
      ShowText(["\\n<Sylph>Chi Pa Pa! Chi Pa Pa!\nThe flower on my head goes Chi Pa Pa!"])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Sylph is singing..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["sylph_fc1", 7, 0, 2])
      ShowText(["\\n<Sylph>Chi Pa Pa! Chi Pa Pa!\nEveryone together now, Chi Pa Pa!"])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Sylph calls companions."])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([450, 0, 0, 3])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You obtain 3 \\ii[450]!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["sylph_fc1", 4, 0, 2])
      ShowText(["\\n<Sylph>Achoo!"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Sylph sneezes..."])
      Script(["interrupt_skill(3038)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["sylph_fc2", 0, 0, 2])
      ShowText(["\\n<Sylph>I'm going to go play with Mandy!"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Sylph left to go play."])
      ShowTextAttributes(["sylph_fc2", 4, 0, 2])
      ShowText(["\\n<Sylph>I'm back..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["She comes back looking crispy!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["sylph_fc2", 2, 0, 2])
      ShowText(["\\n<Sylph>Blub, blub, blub..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Sylph is playing in the water."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 13, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["gnome_fc1", 1, 0, 2])
      ShowText(["\\n<Gnome>......"])
      ShowText([""])
      ChangeState([0, 13, 0, 11])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Gnome nods off to sleep!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["gnome_fc1", 1, 0, 2])
      ShowText(["\\n<Gnome>......"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Gnome keeps slapping at the air with her hand!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["gnome_fc1", 1, 0, 2])
      ShowText(["\\n<Gnome>......"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Gnome dances together with her mud dolls!"])
      ShowText(["But nothing happens."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["gnome_fc1", 1, 0, 2])
      ShowText(["\\n<Gnome>......"])
      ShowText([""])
      Script(["interrupt_skill(3297)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["gnome_fc1", 1, 0, 2])
      ShowText(["\\n<Gnome>......"])
      ShowText([""])
      Script(["interrupt_skill(3298)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 14, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["undine_fc1", 2, 0, 2])
      ShowText(["\\n<Undine>............"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Undine is quietly meditating..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["undine_fc1", 0, 0, 2])
      ShowText(["\\n<Undine>............"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Undine makes a sidelong glance...\nHowever, it appeared to be more like a glare!"])
      ShowText([""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["undine_fc1", 1, 0, 2])
      ShowText(["\\n<Undine>Shall I dance a little...♪"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Undine danced the dance of water!\nBut nothing happened..."])
      ShowText([""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["undine_fc1", 0, 0, 2])
      ShowText(["\\n<Undine>If I condense my power, I can create a magic stone..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Undine presents a gift!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([72, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You obtain a \\ii[72]!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["undine_fc1", 0, 0, 2])
      ShowText(["\\n<Undine>I'll multiply a little..."])
      ShowText([""])
      Script(["interrupt_skill(2670)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 15, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["salamander_fc1", 2, 0, 2])
      ShowText(["\\n<Salamander>Youngsters these days are utterly pathetic..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Salamander began preaching!\n...But nobody was listening."])
      ShowText([""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["salamander_fc1", 0, 0, 2])
      ShowText(["\\n<Salamander>*stare*..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Salamander makes a sidelong glance...\nHowever, it appeared to be more like a glare!"])
      ShowText([""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["salamander_fc1", 2, 0, 2])
      ShowText(["\\n<Salamander>Fua... Aachoo!"])
      ShowText([""])
      Script(["interrupt_skill(3069)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["salamander_fc1", 1, 0, 2])
      ShowText(["\\n<Salamander>Yeah, let's get fired up!"])
      ShowText([""])
      Script(["interrupt_skill(3294)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["salamander_fc1", 0, 0, 2])
      ShowText(["\\n<Salamander>If it's not a problem, would you like to set off some fireworks?"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Salamander's fire lit some fireworks!"])
      Script(["interrupt_skill(3306)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 16, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["Oooooooh...!!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Granbelia sends a sidelong glance..."])
      ShowText(["But it only looks like she's glaring!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["At all times, I shall not neglect my training..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Granbelia is practicing with her weapon..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["At all times, I shall not neglect my training..."])
      Script(["interrupt_skill(3291)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["I just hunted a boar over there..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's a delivery from Granbelia!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([329, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You obtain 'Meat'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["granberia_fc3", 4, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["This is my ultimate technique!!"])
      Script(["interrupt_skill(9011)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 17, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["granberia_fc4", 4, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["Shining...☆"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Granbelia sends a sidelong glance..."])
      ShowText(["But no one was watching!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["granberia_fc4", 3, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["In the name of the moon..."])
      ShowText(["No, Magical Magical..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Granbelia is practicing her catchphrase..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["granberia_fc4", 4, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["Transform... Magical Girl Granbelia☆"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Granbelia strikes a cool pose!"])
      ShowText(["But no one is watching..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["granberia_fc4", 3, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["I just hunted a boar over there..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's a delivery from Granbelia!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([329, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You obtain 'Meat'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["granberia_fc3", 4, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["This is my ultimate technique!!"])
      Script(["interrupt_skill(1866)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 19, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
      ShowText(["\\n<Alma Elma>Let's have some fun...♪"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alma Elma is singing cheerfully and dancing..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["arumaeruma_fc2", 6, 0, 2])
      ShowText(["\\n<Alma Elma>Ufufu...♪"])
      ShowText([""])
      Script(["interrupt_skill(3296)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["arumaeruma_fc2", 5, 0, 2])
      ShowText(["\\n<Alma Elma>Haa!"])
      ShowText([""])
      Script(["interrupt_skill(3294)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
      ShowText(["\\n<Alma Elma>Hustle♪ Hustle♪"])
      ShowText([""])
      Script(["interrupt_skill(2047)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["arumaeruma_fc2", 6, 0, 2])
      ShowText(["\\n<Alma Elma>Sexy Typhoon...♪"])
      ShowText([""])
      Script(["interrupt_skill(3150)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  Empty([])
